Hard Hat - Rebuild
A downloadable game
Thank you for taking the time to play Hard Hat - Rebuild! This is a 20th anniversary re-imagining of my first truly completed Mega Man fan game, Hard Hat. This re-imagining seeks to balance the game play of the original HH series as well as just a nostalgic project for me.
CONTROLS:
- Z - Jump
- X - Shoot
- C - Special Attack
- A - Previous Weapon
- S - Next Weapon
- Space - Pause
- F12 - Screenshot
- Escape - End Game menu
- Weapon Left + Weapon Right + Special Button - End Game menu (game pad only)
The controls for both the game pad and keyboard are customizable
SAVING:
The game saves automatically in the places where a password screen would have appeared in classic NES Mega Man.
Customization:
Customize your Hard Hat experience with 4 skins and the following options:
- Starting Lives
- Set up to 9 starting lives
- 1-Hit KO
- One hit equals 0 health
- Ammo Usage
- Can be set to normal or half usage
- Safety Spikes
- Spikes either 1 hit kill or do damage
- One Credit Clear
- One death and it's back to the title screen
- No Boss Weapons
- Buster only mode
- No Enemies
- Remove all the enemies to just explore the levels [Bosses still exist]
- No Checkpoints
- Dying sends to back to the start of the level.
I hope you enjoy this re-imagining and thank you for playing!
Download
Install instructions
Extract the zip file to any folder and run the executable. Save files and configuration files are located at: \AppData\Local\Hard_Hat_Rebuild
Development log
- Hard Hat - Version 1.1Jan 28, 2024
- Hard Hat - Rebuild Released!Dec 26, 2023
Comments
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Whoa! I just decided to google your old games on a whim and did not expect this to be what came up. Hard Hat must have been the first Mega Man fangame I ever played. Your games played a big role in inspiring me to learn Game Maker. Thank you for making this and for keeping it alive!
I'm glad you found this and remember the originals fondly <3 Thank you for playing!
Really cool game! Would be nice if some weapons use less ammo, like metal blade, one of my favorite weapons. I am almost at the end now, thank you for creating this masterpiece!
Hey SilverCartridge, could you please help me with finding some old fangames that were on fangamez.net? I can take this to DMs if need be.
Could you fix this bug?
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object roomPusherDownNextObj:
Trying to use non-existing surface.
at gml_Object_roomPusherDownNextObj_Step_0
############################################################################################
gml_Object_roomPusherDownNextObj_Step_0 (line -1)
Ah geez, that's a strange one. I am surprised it never came up. That object is responsible for all transitions to the next room going down.
I think I have rectified it. I have added a check in the step event that now checks to ensure that the surface actually exists before copying it.
It shouldn't have needed this as the line right before the copy actually creates the surface it so my only guess is it was a frame rate thing. This change should fix the bug.
Thank you for letting me know!